

While the idea of rebuilding a broken world remains a great concept, Bastion fails to do well by it.

Cunningham’s words are often intersected with the goings-ons of your unnamed protagonist, their movements and encounters perfectly elocuted by the gruff drawl, and it’s unfortunate that such tight narrative direction couldn’t be complemented with extra support.

Part of that has to do with 90% storytelling being relegated to a single narrator, and though Logan Cunningham gives a fantastic performance, you can only go so far with a solitary director: there’s no optional material to read, no cutscenes to speak of, very basic environmental storytelling. I noted before how it’s a dystopian tale set after a great calamity however, despite this interesting premise, you’re never really left invested in the world at hand. Cause without that, you’ll find Bastion a relatively-forgettable affair, a facet not helped by its lackluster plot. What all this fundamentally means is that, if you want to enjoy Bastion, you need to come into it with a congenital mindset: you should be capable of concocting inner fantasies that instantly justify your actions and pathways. In fact, I easily beat Bastion at only level 5, and while there is a NG+ mode, I sincerely doubt it offers a significant struggle that can’t be overcome through old tactics. All cards on the table, I didn’t buy most of the totems, so it’s very well possible some had benefits like spawning more money or experience, in which case they’d either way fall prey to the usual suspects: money can be acquired through simpler means and you’ll get sufficient exp from the story missions. And finally there are god effigies, perhaps the dumbest things ever conceived in gaming, wherein you can make the combat harder for….reasons?.
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First you’ve got proving grounds wherein you have to complete miscellaneous trials using a specific weapon- sounds fine till you discover the awards are literally useless trinkets next up is the Memorial, boasting its own challenges in exchange for cash….something you’ll never need in light of the aforestated point about upgrade prioritization (and, you know, cash being easily generated from smashing everything around you). With a story about 6 hours long, Bastion of course throws in side content to encourage extended participation, but again, none of it has any purpose.
